Jeremi Eldridge

Artist Interviews

  • Kevin Lanning
  • Vadim Bakhlychev
  • Vitaly Bulgarov I
  • Vitaly Bulgarov II
  • Newer Post Older Post Home

    2D Artists

    • Art of Hagen
    • Ben Sprout
    • Bjorn Hurri
    • Carlos Huante
    • Chris De Joya
    • Cole Eastburn (Conceptart.org)
    • Creature Box
    • Creature Spot
    • Crutchley
    • Daniel Dociu
    • David Despau
    • David Walker
    • Derek Stenning
    • Dorian Iten
    • Edouard Guiton
    • Elliot Johnson Lilly
    • FightPUNCH
    • Francis Tsai
    • Genzoman
    • Go Maxpower
    • GodMachine
    • Got Cheeks (WebComic)
    • Guillaume "Guizz" Menuel
    • Helgeson Art
    • Hiro Usuda
    • Hiro Usuda (CGHub)
    • Horia Dociu
    • Isaac Hannaford
    • J. Scott Campbell
    • J. Scott Campbell (Deviant Art)
    • J.P. Targete
    • J.P. Targete (Site)
    • Jack Monahan
    • Jaime Jones
    • Jeff Solway
    • Jerry Kowalczyk
    • Jerry Kowalczyk (Behance)
    • Jesse Turner
    • Jesse Van Dijk
    • Jim Lee
    • John Wallin Liberto
    • Jorge Zurdom
    • Juno
    • Justin Albers
    • Kai Spannuth
    • Keith Thompson
    • Kekai Kotaki
    • Kekai Kotaki (Blog)
    • Kimberley Pope
    • Laro's Artbox
    • Leading Light Conceptual Design
    • Lim Haksu also Limha Lekan
    • Lokman Lam
    • Lorin Wood
    • M.C. Barrett
    • Mandryk (Blog)
    • Mandryk (Turok Art Dump)
    • Mat Makin
    • Max Davenport
    • Michaelo
    • Michaelo (Deviant Art)
    • Michal Lisowski
    • Michelle Hoefener
    • Mitchell Cotie
    • Moby Francke
    • Moof
    • Murph
    • Nicolas "Sparth" Bouvier
    • Paul L. Sullivan
    • Paul Richards
    • Popov SM
    • Rich "Flaptraps" Anderson
    • Roberto Roberts
    • Sean "Endling" Hewley
    • Simon Kopp
    • Skottie Young
    • Steffen Unger
    • Stephanie Olesh
    • Stuart NG Books
    • System404 (Anatomy Sketch Dump)
    • Sze Jones
    • Viktor Jonsson
    • Vince "KidChuckle" Chui

    Sites/Blogs/News

    • 3D Ark (Demo Reel Advice/Critique)
    • 3D Motive
    • 3D Total
    • 3D Total Forums
    • A Bunch of Short Guys
    • AiDallas Animation Information Resources
    • Babe Lab
    • Blur Studios
    • Bob Abraham's Art Blog
    • CG Arena
    • CG Channel
    • CG Hub
    • CG Land
    • CG Sculpt
    • CG Society
    • CG Talk
    • CG Tantra
    • CG Tuts
    • Chopemon Blog
    • Concept Art House
    • Concept Art World
    • Concept Robots Blog
    • Concept Ships Blog
    • ConceptRoot (Site for Concept Art)
    • Danny "Pointpusher" Williams
    • Dave Rapoza
    • Dominance War V Site
    • Double Fine Studios News
    • Eat 3D
    • Environment Artists Blog
    • FraktalVoid
    • Fuck Yeah Concept Art
    • Game Dev Map
    • Game Theory with Scott Steinberg
    • GameArtisans.org
    • GameArtist (Forum)
    • Gnomon Workshop
    • Greyscale Gorilla
    • idSoftware
    • Introversion Software
    • Japanmanship Blog
    • Jon Jones smArtist - Archives
    • Joystiq News
    • Kotaku
    • Max Cookie - 3DS Max Education
    • Next Gen Hard Surface
    • Patrick Thomos Blog
    • Paul Bonner
    • PearlTrees (Network of Blogs/Portfolios)
    • Pedro Toledo's Portfolio and Tutorials
    • Pixologic
    • Polycount
    • Polycount Forums
    • Polycount Wiki
    • Raph Koster Game Industry Blog
    • Robert Briscoe's Dev Blog
    • Schell Sculpture Studio
    • Score Studios Blog
    • Scott-Eaton.com
    • Sillof's Workshop (Custom Figures)
    • Sketch Theatre
    • Sparth Construct Blog
    • Spill.com
    • Square-Enix
    • The Chaos Engine (Forum)
    • TIG Source
    • TurtleArt (Links to lots of concept artists)
    • Warren Spector's Blog
    • Zack Petroc Studios
    • Zbrush Central

    Scripts/Shaders/Plugins/Addons

    • 3D Motive - Advanced Mesh Paint with UDK
    • Addon - Photoshop brushes
    • Clone Modifier
    • CreativeCrash - Scripts
    • DeviantArt - Muro
    • Entropy Shader - Polycount Discussion
    • Free Anatomical Skeleton
    • Grabviewport 2.5
    • Headus - UV tool
    • MaxScript: Projection Painter
    • Plugin - Acme
    • Plugin - EdgeChamferExtrude
    • Plugin - Ghost Town
    • Plugin - nDo
    • Plugin - nDo (Thread)
    • Plugin - Orionflame
    • Plugin - TexTools
    • Plugin - Wrapit
    • Plugin - XRayUnwrap
    • Plugins - Extrox 3DS Max Plugins
    • Polycount Wiki - Shaders
    • Script - Ant Stitcher
    • Script - Explode Elements into Individual Meshes
    • Script - Free Up Memory in 3DS Max
    • Script - Haywood Tools
    • Script - Maya EdgeLoop Tool
    • Script - Neil Blevins Soulburn Scripts
    • Script - RTTassist Rendering Tool
    • Script - sIBL Loader
    • Script - Smooth Edges for Models.
    • ScriptAttack
    • ScriptSpot - Advanced Painter
    • ScriptSpot - Bluepring Manager
    • Scriptspot - Blueprint Creator
    • ScriptSpot - Celing Grid Generator
    • Scriptspot - Fracture Voronoi
    • ScriptSpot - Grab Viewport
    • ScriptSpot - Hex Lattice
    • ScriptSpot - jEasyRenderer
    • ScriptSpot - jpAligner
    • Scriptspot - LOD Creator
    • Scriptspot - Max Retopo
    • ScriptSpot - MaxScript 101 Training
    • Scriptspot - Miauu's Work Plane
    • ScriptSpot - Outliner
    • ScriptSpot - Pixeled
    • ScriptSpot - Poly Average Normals
    • ScriptSpot - Quadrangulate
    • ScriptSpot - Radial Symmetry
    • ScriptSpot - Relink Missing Files
    • Scriptspot - Rock Generator
    • ScriptSpot - r|shaders CZ
    • ScriptSpot - ShaderFX
    • Scriptspot - Smooth Manager
    • ScriptSpot - SolidRocks
    • ScriptSpot - Stone Placement Tools
    • ScriptSpot - Straighten Edges in Screen View
    • ScriptSpot - Super Poly Bridge
    • ScriptSpot - Terrain Conformer
    • ScriptSpot - TP Tuner
    • ScriptSpot - TubeCap
    • Shader - 3 Point Studios
    • Shader - Bercon Maps
    • Shader - Marmoset Toolbag
    • Shader - Xoliul
    • XNormal
    • Zbrush - Autosave
    • Zbrush - Quicksave Button Set
    • Zbrush - Sculptris

    3D Artists

    • 3 Point Studios (Vehicle Portfolio)
    • 3 Point Studios (Weapon Portfolio)
    • Adam Bromell
    • Adam Capone
    • Adam Schuman
    • Adam Skutt
    • Adrian Zamora
    • Alan Van Ryzin
    • Alessandro Baldasseroni
    • Alex Velazquez
    • Alexander Stepanchikov
    • Alvar Pernroth
    • Andre Wahlgren
    • Andres (8 Monkey Labs)
    • Andrew hayes
    • Andrew Kinabrew
    • Andrew Paul Theodore Bergholtz
    • Andrzej "Firebat" Marszalek
    • Angel Diaz
    • Ankit Garg
    • Anthony Weishung
    • Anwar Bey-Taylor
    • Artem Volchik
    • Artem Volchik
    • Arthur Duque
    • Ben Bolton
    • Ben Garnell
    • Ben Mathis
    • Ben Mauro
    • Ben Regimbal
    • Bogdan Gabelko
    • Brett Briley
    • Brett Briley - Art Dump
    • Brett Sinclair
    • Brian Parnell
    • Brice Vandemoortele
    • Bruno Melo
    • Caroline Delen
    • Casba Molnar
    • Cedric Seaut
    • Cesar Dacol Jr.
    • Chelsea Edwards
    • Chris Tate
    • Christian Fell
    • Christopher George
    • Cool Vibe - Digital Art and Inspiration
    • Cory David Robinson
    • Cristian Rio
    • Daliel Lins
    • Damien Canderle
    • Damien Canderle
    • Dan Crossland
    • Dan Roarty
    • David Finlay
    • David Giraud
    • Dekiel
    • Denis Rutkovsky
    • Digital Domain (Company)
    • Dominic Qwek
    • Dono DemoReel 2011
    • Dorde Jovanovic
    • Drillerkiller
    • Duncan Fraser
    • Emmanuel Pappas
    • Enrico Gullotti
    • Fabricio Torres
    • Faraz Mobin
    • Fausto De Martini
    • Federico Scarbini
    • Felix Waubert De Puiseau
    • Frederik Storm
    • Furio Tedeschi
    • Gary Newman
    • Gavin Goulden
    • Gavin Goulden (Blog)
    • Giovanni Nakpil
    • Greg Tchjen
    • Gregory Callahan
    • Hai Phan
    • Hanno Hagedorn
    • Harry Works
    • Harry's Work
    • Hyoyong Koo
    • Ian Joyner
    • Ilya Nedyal
    • Jacque Choi
    • James Brian Jones (Bobo the Seal)
    • Jeff Miller
    • Jerad S. Marantz
    • Jeremiah Bigley
    • Jeremiah Bigley (3docean)
    • Jeremy A Miller
    • Jesse Moody
    • Jocelyn Zeller
    • Jochen Bremer
    • Joe Pikop
    • Jon-Troy Nickel
    • Jonathan Berry
    • Jonathan Fletcher
    • Jonathan Fletcher - Mario and Luigi thread
    • Jonathan Rush
    • Jonathan Simard
    • Jordan Walker
    • Josh Anderson
    • Josh Singh
    • Josh Singh (Blog)
    • Julianna Kolakis
    • Kenichi Nishida
    • Kevin Johnstone
    • Kevin Penrod
    • Kolby Jukes
    • Krishnamurti M. Costa
    • Kristof Minnaert
    • Kristof Minnaert
    • Kurt Papstein
    • Kyle Hefley
    • Laurens Corijn
    • Leandro Pavanelli
    • Maarten "Mutte" Verhoeven
    • Maarten Verhoeven
    • Magdalena Dadela
    • Majid Esmaeili
    • Manuel Virks
    • Marco Splash Plouffe
    • Marcus Dublin
    • Mariano Steiner
    • Mark Van Haitsma
    • Matt Link
    • Matt Taylor
    • MB&F
    • Mike Brainard
    • Mike Fudge
    • Mike Kime
    • Mike Kime
    • Nick Carver
    • Nick Carver (Blog)
    • Nicolas Garilhe
    • Oli Clarke Smith
    • Pascal Blanche
    • Patrick Sutton
    • Paul Greveson
    • Paul Pepera
    • Paul Svoboda
    • Pedram Ziaei
    • Pedro Amorim
    • Per Haagensen
    • Peter Konig
    • Philippe Faraut
    • Phung Dinh Dzung
    • Pierre Bourgeot
    • Pierre Theriault
    • Pior
    • Rafael Grassetti
    • Raul Aparicio
    • Renaud Galand
    • Rense de Boer
    • Richard Smith
    • Robert Fitzgerald
    • Rodrigue Pralier
    • Rodrigue Pralier (Blog)
    • Sam Chester
    • Scotts Art Blog
    • Sebastien Legrain
    • Selwy
    • Shaylyn Hamm
    • Shaylyn Hamm (Deviant Art)
    • Simon "Spiderzero" Lee
    • Slaanesh Zealot
    • Slide London - Captivating Characters
    • Stefano Tsai
    • Steffen Unger
    • Steve Bulcholz
    • Sven Juhlin
    • Syaped
    • Tad Langehaug
    • Tamara "First Keeper" Bakhlycheva
    • Tamara "First Keeper" Bakhlycheva (Deviant Art)
    • Ted Lockwood
    • Thomas Mahler
    • Thomas Pecht
    • Tim Appleby
    • Tim Appleby
    • Tim Simpson
    • Tohan Kim
    • Toilet Face
    • Tom Parker
    • Tom Parker
    • Tommy Tallian
    • Trent Trombley
    • Tycho Terryn
    • Tyson Murphy
    • Undoz
    • Vadim "Slipgate" Bakhlychev (CGHub)
    • Vadim "Slipgate" Bakhlychev (Deviant Art)
    • Vadim "Slipgate" Bakhlychev (LiveJournal)
    • Vincent Joyau
    • Vitaliy Naymushin
    • Vitaly Bulgarov (Coming Soon)
    • Vivien "Viv" Mermet-Guyenet
    • Voica Ovidiu
    • Wai Yeh Leung
    • Xavier Coelho
    • Yan Qin
    • Yaniv Dekel
    • Yaron Levi (Lonewolf 3D)
    • Yves Allaire

    Environment Artists

    • Alex Kam
    • Allods Online - Environment Thread
    • Andrew Clark
    • Andrew Hayes
    • Arttu Maki
    • Bradley Wascher
    • Bram Eulaers
    • Cameron Kerby
    • Christoffer Radsby
    • Clement Melendez
    • Damian Lazarski
    • David Lesperance
    • Djordje Jovanovic Environments
    • Francois Roughol
    • Gaetan Montaudouin
    • Gaetan Montaudouin
    • Galen Davis
    • Helder Pinto
    • Henning R. Horstmann
    • Hiten Mistry
    • Isaiah Sherman
    • James Stout
    • Jason Lavoie
    • Jeff Parrot
    • Julianna Kolakis
    • Justin Dinges
    • Malcolm Andrieshyn
    • Marcel Schaika
    • Mark Sneddon
    • Michael Vicente
    • Mikey Spano
    • Neil Gowland
    • Oliver Hobbs
    • Pat Dunal
    • Paul Presley
    • Paul Svoboda
    • Philip Klevestav
    • Phong-Thai "Ez" Leo
    • Pierre-Yves Donzallaz
    • Pior Oberson
    • Robb Shoberg
    • Robert Briscoe
    • Ryan Bargiel
    • Serozh Sarkisyan
    • Simon Fuchs
    • Spencer Kern
    • Stefan Morrell
    • Thiago Klafke
    • Tim Bergholz
    • Tim Mcleod
    • Tor Frick
    • Tracy Marvin Hunt
    • Tyler Wanlass
    • Wesley Tack
    • Wiktor Ohman
    • Will Hurst

    Articles

    • 101 Things You Need to know about 3dsMax
    • A Demo Reel Primer
    • A-Z of CG Cliches
    • Battle Guy: Game Ready Character Creation Tutorial
    • Brink Article
    • Composing and Evaluating Paintings
    • Demo Reel Tips
    • Game Art Tricks
    • Gears of War 2 Article
    • Helpful 3DS Max Scripts that Help
    • Interview with Character Artist Jon Rush
    • Interview with Kevin Lanning
    • Interview with Slipgate
    • Interview with Vitaly Bulgarov
    • Jon Jones - From Full-Time to Freelance: The Ten Commandments of Contracting
    • Jon Jones - The Art of Getting Noticed – video speech and text
    • Jon Jones - Your portfolio repels jobs
    • Laurens Corijn - Articles for 3dModeling
    • Next Gen is Terrifying?
    • PolyCount - Approximated Sub Surface Scattering Demo
    • Polycount - Marmoset vs UDK for a portfolio
    • PolyCount - Modular Character Creation by Jesse Sosa
    • Polycount - OneLungLewis: Tugsy Project
    • Polycount - Tileable Wall TExture explanation
    • Poplycount - Making Terrains for CryEngine
    • Portfolios - Q&A
    • Practical Design: Game Economics
    • Put Your Money Where Your Mouth Is
    • Subdivision - Elbows
    • Subdivision Modeling - Step Down Guide
    • The Joel Test: 12 Steps to Better Code
    • The Pit - Entropy Shader
    • The Unspoken Truth about Managing Geeks
    • Train Geeks and Game Geeks are all Geeks
    • Ui FYP - Animated Normal Maps
    • Understanding Averaged Normals And Ray Projection

    High Poly

    • Grant Warwick - Hard Surface Essentials
    • Inorganic Modeling Fundamentals (Part 1)
    • Inorganic Modeling Fundamentals (Part 2)
    • Inorganic Modeling Fundamentals (Part 3)
    • Mudbox Live
    • Realistic Hair Visualization in Maya
    • Realistic Human Face Modeling
    • Zbrush Clothes Tutorial - Selwy

    Low Poly

    • Fixing Normals
    • Making of "Mechanurse" by Marco Plouffe
    • Making of Dominance War IV: Bishop
    • Making of Red Hulk
    • Normal Mapping - The Making of Varga
    • PolycountWiki - Limb Topology
    • Polygons vs Triangles
    • Slipgate's Making of N0X-2292 (Part 1)
    • Slipgate's Making of N0X-2292 (Part 2)
    • Street Cop Workflow my Bashru Mishu
    • Tips and Tricks: Modeling High/Low Poly Models for Next Gen
    • UT3: Complete Asset Creation
    • Working with Modular Sets

    Misc

    • 3DM3.com Tutorials for everything
    • Adobe TV
    • Classical Anatomy for Artists App
    • Classical Anatomy for Artists App
    • Color Scheme Designer
    • David Simon Sculptures
    • Female Anatomy Sketch
    • Free 3D Models
    • Free Bitmaps
    • Key of Ethios stuff
    • Kuler - Create Color Schemes
    • Mr. BlueSummers - Resources
    • Photoshop Secret Shortcuts
    • Polycount - Rage Art dump
    • PSG Art Tutorial
    • RsArt - Game Industry Articles
    • sIBL Archive- Free HDRI sets
    • Steam Workshop - Krampus Mask
    • Urgaffel's Photostream (Flickr)
    • Vec3 - Model Sharing

    Game Engine/Shader/Rendering

    • 3D Motive - Creating Mesh Collision
    • 3D Motive - Tileable Textures with Zbrush
    • 3D Motive -Creating a Lightmap UV Channel
    • 3D Motive- Importing Content Into UDK
    • 3D Render
    • Ambient Occlusion Maps Pdf
    • Artem Volchik Material Rendering Tutorial
    • Bulgarov Vitaly - Zbrush Rendering
    • CG Arena - Car Paint Material: Modern Materials of the Product & Industrial Design Field
    • CGArena - Lighting & Setting up a Realistic Render with Vray and 3ds Max
    • CGArena - Basic Light Settings in 3dsMax
    • CGArena - Create Leather Material
    • CGArena - Depth of Field with Composition
    • CGArena - Lighting and Materials inside 3ds Max
    • CGArena - Studio Lighting in VRay
    • Creat Realtime Renders Using Xoliul Shader
    • Creating Mesh Collision for UDK
    • Creature Core - creature Rendering
    • Lighting & Setting up a Realistic Render with Vray and 3ds Max
    • Mario Malagrino - Tutorials
    • Marmoset Toolbag
    • Neil Blevins - CG Education
    • Pixologic - V-Ray skin setup
    • Pixologic Zbrush - Best Preview Render
    • Scott DeWoody Ambient Occlusion Tutorial
    • Setting up a Xoliul Shader2 Material
    • Shane Richards Isoline Render With Mental Ray
    • Vray render settings for interior visualisation
    • Wire and Isoline Clay Renders in 3DS Max
    • Zap's Mental Ray Tips
    • Zbrush - Rendering Digital Sculptures

    Reference

    • How Stuff Works
    • Posting HDRIs
    • The Showreel - DemoReels
    • Lineboil - Character Animations
    • ImageAfter - Photo Reference
    • Stock.xchng Photo Reference
    • Morgue File Photo Reference
    • Oriental Arms - Antique Arms and Armor
    • Style.com Fashion Reference
    • The Pinup Files
    • Photo Library - Shorpy
    • The-Blueprints.com
    • VFXY Photos
    • JPG - Photos
    • Cool Photo Blogs
    • Prime Portal - References
    • Texture Library - 3D Total
    • Texture King
    • CG Textures

    Texturing

    • 3D Motive- Hand painted texturing
    • Allegorithmic Smart Textures
    • Basic Considerations about Materials
    • Combining Normal Maps in Photoshop
    • How to Hand Paint Convincing Metal Textures
    • JFletcher's "hand-painted" Texturing
    • JJ Bigley's Mat Caps
    • Marmoset - TUTORIAL: Complex Material Setup
    • Next Gen Hard Surface - Texturing Tutorials
    • Njob - Normal/Height Map Generator
    • Philip K. - BRICK WALL TUTORIAL
    • Philip K. - Old Tiles Wall Tutorial
    • Polycount - Piratehouse Texture Explanation
    • Polycount Thread - Piratehouse
    • Texture Painting Tutorial
    • Texturing Hard Surface/SciFi Type Objects
    • Top Ten Tips of Texturing
    • Weathering Textures

    Videos/Podcasts

    • Diablo 3 - Making of The Black Soulstone Cinematic
    • UDK - Modular Building
    • Modeling a Chain in 3dsMax
    • VFX - Breakdowns
    • SketchCraft
    • Extra Credits
    • Extra Credits (Videos)
    • Crunch Cast (Youtube)
    • CrunchStudios
    • Game Industry Mentor

    Unwrapping/Baking

    • Chris Albeluhn Normal Map Tutorial
    • Fixing Mirrored Normal Map Seams
    • Hand Made Normal Map Creation
    • How to Bake a Flawless Normal Map in 3dsMax
    • Introduction to Normal Mapping
    • Normal Map MiniTutorial
    • Normal Map Workflow
    • Note about Normals
    • Properly Mirroring UVs
    • Understanding Averaged Normals and Ray Projection
    • Understanding UVs
    • Unwrapping Tips
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