Jeremi Eldridge
Dominance War V
POLYCOUNT CHALLENGE - SideScroller Beat-em-up
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2D Artists

  • Art of Hagen
  • Ben Sprout
  • Bjorn Hurri
  • Carlos Huante
  • Chris De Joya
  • Cole Eastburn (Conceptart.org)
  • Creature Box
  • Creature Spot
  • Crutchley
  • Daniel Dociu
  • David Despau
  • David Walker
  • Derek Stenning
  • Dorian Iten
  • Edouard Guiton
  • Elliot Johnson Lilly
  • FightPUNCH
  • Francis Tsai
  • Genzoman
  • Go Maxpower
  • GodMachine
  • Got Cheeks (WebComic)
  • Guillaume "Guizz" Menuel
  • Helgeson Art
  • Hiro Usuda
  • Hiro Usuda (CGHub)
  • Horia Dociu
  • Isaac Hannaford
  • J. Scott Campbell
  • J. Scott Campbell (Deviant Art)
  • J.P. Targete
  • J.P. Targete (Site)
  • Jack Monahan
  • Jaime Jones
  • Jeff Solway
  • Jerry Kowalczyk
  • Jerry Kowalczyk (Behance)
  • Jesse Turner
  • Jesse Van Dijk
  • Jim Lee
  • John Wallin Liberto
  • Jorge Zurdom
  • Juno
  • Justin Albers
  • Kai Spannuth
  • Keith Thompson
  • Kekai Kotaki
  • Kekai Kotaki (Blog)
  • Kimberley Pope
  • Laro's Artbox
  • Leading Light Conceptual Design
  • Lim Haksu also Limha Lekan
  • Lokman Lam
  • Lorin Wood
  • M.C. Barrett
  • Mandryk (Blog)
  • Mandryk (Turok Art Dump)
  • Mat Makin
  • Max Davenport
  • Michaelo
  • Michaelo (Deviant Art)
  • Michal Lisowski
  • Michelle Hoefener
  • Mitchell Cotie
  • Moby Francke
  • Moof
  • Murph
  • Nicolas "Sparth" Bouvier
  • Paul L. Sullivan
  • Paul Richards
  • Popov SM
  • Rich "Flaptraps" Anderson
  • Roberto Roberts
  • Sean "Endling" Hewley
  • Simon Kopp
  • Skottie Young
  • Steffen Unger
  • Stephanie Olesh
  • Stuart NG Books
  • System404 (Anatomy Sketch Dump)
  • Sze Jones
  • Viktor Jonsson
  • Vince "KidChuckle" Chui

Sites/Blogs/News

  • 3D Ark (Demo Reel Advice/Critique)
  • 3D Motive
  • 3D Total
  • 3D Total Forums
  • A Bunch of Short Guys
  • AiDallas Animation Information Resources
  • Babe Lab
  • Blur Studios
  • Bob Abraham's Art Blog
  • CG Arena
  • CG Channel
  • CG Hub
  • CG Land
  • CG Sculpt
  • CG Society
  • CG Talk
  • CG Tantra
  • CG Tuts
  • Chopemon Blog
  • Concept Art House
  • Concept Art World
  • Concept Robots Blog
  • Concept Ships Blog
  • ConceptRoot (Site for Concept Art)
  • Danny "Pointpusher" Williams
  • Dave Rapoza
  • Dominance War V Site
  • Double Fine Studios News
  • Eat 3D
  • Environment Artists Blog
  • FraktalVoid
  • Fuck Yeah Concept Art
  • Game Dev Map
  • Game Theory with Scott Steinberg
  • GameArtisans.org
  • GameArtist (Forum)
  • Gnomon Workshop
  • Greyscale Gorilla
  • idSoftware
  • Introversion Software
  • Japanmanship Blog
  • Jon Jones smArtist - Archives
  • Joystiq News
  • Kotaku
  • Max Cookie - 3DS Max Education
  • Next Gen Hard Surface
  • Patrick Thomos Blog
  • Paul Bonner
  • PearlTrees (Network of Blogs/Portfolios)
  • Pedro Toledo's Portfolio and Tutorials
  • Pixologic
  • Polycount
  • Polycount Forums
  • Polycount Wiki
  • Raph Koster Game Industry Blog
  • Robert Briscoe's Dev Blog
  • Schell Sculpture Studio
  • Score Studios Blog
  • Scott-Eaton.com
  • Sillof's Workshop (Custom Figures)
  • Sketch Theatre
  • Sparth Construct Blog
  • Spill.com
  • Square-Enix
  • The Chaos Engine (Forum)
  • TIG Source
  • TurtleArt (Links to lots of concept artists)
  • Warren Spector's Blog
  • Zack Petroc Studios
  • Zbrush Central

Scripts/Shaders/Plugins/Addons

  • 3D Motive - Advanced Mesh Paint with UDK
  • Addon - Photoshop brushes
  • Clone Modifier
  • CreativeCrash - Scripts
  • DeviantArt - Muro
  • Entropy Shader - Polycount Discussion
  • Free Anatomical Skeleton
  • Grabviewport 2.5
  • Headus - UV tool
  • MaxScript: Projection Painter
  • Plugin - Acme
  • Plugin - EdgeChamferExtrude
  • Plugin - Ghost Town
  • Plugin - nDo
  • Plugin - nDo (Thread)
  • Plugin - Orionflame
  • Plugin - TexTools
  • Plugin - Wrapit
  • Plugin - XRayUnwrap
  • Plugins - Extrox 3DS Max Plugins
  • Polycount Wiki - Shaders
  • Script - Ant Stitcher
  • Script - Explode Elements into Individual Meshes
  • Script - Free Up Memory in 3DS Max
  • Script - Haywood Tools
  • Script - Maya EdgeLoop Tool
  • Script - Neil Blevins Soulburn Scripts
  • Script - RTTassist Rendering Tool
  • Script - sIBL Loader
  • Script - Smooth Edges for Models.
  • ScriptAttack
  • ScriptSpot - Advanced Painter
  • ScriptSpot - Bluepring Manager
  • Scriptspot - Blueprint Creator
  • ScriptSpot - Celing Grid Generator
  • Scriptspot - Fracture Voronoi
  • ScriptSpot - Grab Viewport
  • ScriptSpot - Hex Lattice
  • ScriptSpot - jEasyRenderer
  • ScriptSpot - jpAligner
  • Scriptspot - LOD Creator
  • Scriptspot - Max Retopo
  • ScriptSpot - MaxScript 101 Training
  • Scriptspot - Miauu's Work Plane
  • ScriptSpot - Outliner
  • ScriptSpot - Pixeled
  • ScriptSpot - Poly Average Normals
  • ScriptSpot - Quadrangulate
  • ScriptSpot - Radial Symmetry
  • ScriptSpot - Relink Missing Files
  • Scriptspot - Rock Generator
  • ScriptSpot - r|shaders CZ
  • ScriptSpot - ShaderFX
  • Scriptspot - Smooth Manager
  • ScriptSpot - SolidRocks
  • ScriptSpot - Stone Placement Tools
  • ScriptSpot - Straighten Edges in Screen View
  • ScriptSpot - Super Poly Bridge
  • ScriptSpot - Terrain Conformer
  • ScriptSpot - TP Tuner
  • ScriptSpot - TubeCap
  • Shader - 3 Point Studios
  • Shader - Bercon Maps
  • Shader - Marmoset Toolbag
  • Shader - Xoliul
  • XNormal
  • Zbrush - Autosave
  • Zbrush - Quicksave Button Set
  • Zbrush - Sculptris

3D Artists

  • 3 Point Studios (Vehicle Portfolio)
  • 3 Point Studios (Weapon Portfolio)
  • Adam Bromell
  • Adam Capone
  • Adam Schuman
  • Adam Skutt
  • Adrian Zamora
  • Alan Van Ryzin
  • Alessandro Baldasseroni
  • Alex Velazquez
  • Alexander Stepanchikov
  • Alvar Pernroth
  • Andre Wahlgren
  • Andres (8 Monkey Labs)
  • Andrew hayes
  • Andrew Kinabrew
  • Andrew Paul Theodore Bergholtz
  • Andrzej "Firebat" Marszalek
  • Angel Diaz
  • Ankit Garg
  • Anthony Weishung
  • Anwar Bey-Taylor
  • Artem Volchik
  • Artem Volchik
  • Arthur Duque
  • Ben Bolton
  • Ben Garnell
  • Ben Mathis
  • Ben Mauro
  • Ben Regimbal
  • Bogdan Gabelko
  • Brett Briley
  • Brett Briley - Art Dump
  • Brett Sinclair
  • Brian Parnell
  • Brice Vandemoortele
  • Bruno Melo
  • Caroline Delen
  • Casba Molnar
  • Cedric Seaut
  • Cesar Dacol Jr.
  • Chelsea Edwards
  • Chris Tate
  • Christian Fell
  • Christopher George
  • Cool Vibe - Digital Art and Inspiration
  • Cory David Robinson
  • Cristian Rio
  • Daliel Lins
  • Damien Canderle
  • Damien Canderle
  • Dan Crossland
  • Dan Roarty
  • David Finlay
  • David Giraud
  • Dekiel
  • Denis Rutkovsky
  • Digital Domain (Company)
  • Dominic Qwek
  • Dono DemoReel 2011
  • Dorde Jovanovic
  • Drillerkiller
  • Duncan Fraser
  • Emmanuel Pappas
  • Enrico Gullotti
  • Fabricio Torres
  • Faraz Mobin
  • Fausto De Martini
  • Federico Scarbini
  • Felix Waubert De Puiseau
  • Frederik Storm
  • Furio Tedeschi
  • Gary Newman
  • Gavin Goulden
  • Gavin Goulden (Blog)
  • Giovanni Nakpil
  • Greg Tchjen
  • Gregory Callahan
  • Hai Phan
  • Hanno Hagedorn
  • Harry Works
  • Harry's Work
  • Hyoyong Koo
  • Ian Joyner
  • Ilya Nedyal
  • Jacque Choi
  • James Brian Jones (Bobo the Seal)
  • Jeff Miller
  • Jerad S. Marantz
  • Jeremiah Bigley
  • Jeremiah Bigley (3docean)
  • Jeremy A Miller
  • Jesse Moody
  • Jocelyn Zeller
  • Jochen Bremer
  • Joe Pikop
  • Jon-Troy Nickel
  • Jonathan Berry
  • Jonathan Fletcher
  • Jonathan Fletcher - Mario and Luigi thread
  • Jonathan Rush
  • Jonathan Simard
  • Jordan Walker
  • Josh Anderson
  • Josh Singh
  • Josh Singh (Blog)
  • Julianna Kolakis
  • Kenichi Nishida
  • Kevin Johnstone
  • Kevin Penrod
  • Kolby Jukes
  • Krishnamurti M. Costa
  • Kristof Minnaert
  • Kristof Minnaert
  • Kurt Papstein
  • Kyle Hefley
  • Laurens Corijn
  • Leandro Pavanelli
  • Maarten "Mutte" Verhoeven
  • Maarten Verhoeven
  • Magdalena Dadela
  • Majid Esmaeili
  • Manuel Virks
  • Marco Splash Plouffe
  • Marcus Dublin
  • Mariano Steiner
  • Mark Van Haitsma
  • Matt Link
  • Matt Taylor
  • MB&F
  • Mike Brainard
  • Mike Fudge
  • Mike Kime
  • Mike Kime
  • Nick Carver
  • Nick Carver (Blog)
  • Nicolas Garilhe
  • Oli Clarke Smith
  • Pascal Blanche
  • Patrick Sutton
  • Paul Greveson
  • Paul Pepera
  • Paul Svoboda
  • Pedram Ziaei
  • Pedro Amorim
  • Per Haagensen
  • Peter Konig
  • Philippe Faraut
  • Phung Dinh Dzung
  • Pierre Bourgeot
  • Pierre Theriault
  • Pior
  • Rafael Grassetti
  • Raul Aparicio
  • Renaud Galand
  • Rense de Boer
  • Richard Smith
  • Robert Fitzgerald
  • Rodrigue Pralier
  • Rodrigue Pralier (Blog)
  • Sam Chester
  • Scotts Art Blog
  • Sebastien Legrain
  • Selwy
  • Shaylyn Hamm
  • Shaylyn Hamm (Deviant Art)
  • Simon "Spiderzero" Lee
  • Slaanesh Zealot
  • Slide London - Captivating Characters
  • Stefano Tsai
  • Steffen Unger
  • Steve Bulcholz
  • Sven Juhlin
  • Syaped
  • Tad Langehaug
  • Tamara "First Keeper" Bakhlycheva
  • Tamara "First Keeper" Bakhlycheva (Deviant Art)
  • Ted Lockwood
  • Thomas Mahler
  • Thomas Pecht
  • Tim Appleby
  • Tim Appleby
  • Tim Simpson
  • Tohan Kim
  • Toilet Face
  • Tom Parker
  • Tom Parker
  • Tommy Tallian
  • Trent Trombley
  • Tycho Terryn
  • Tyson Murphy
  • Undoz
  • Vadim "Slipgate" Bakhlychev (CGHub)
  • Vadim "Slipgate" Bakhlychev (Deviant Art)
  • Vadim "Slipgate" Bakhlychev (LiveJournal)
  • Vincent Joyau
  • Vitaliy Naymushin
  • Vitaly Bulgarov (Coming Soon)
  • Vivien "Viv" Mermet-Guyenet
  • Voica Ovidiu
  • Wai Yeh Leung
  • Xavier Coelho
  • Yan Qin
  • Yaniv Dekel
  • Yaron Levi (Lonewolf 3D)
  • Yves Allaire

Environment Artists

  • Alex Kam
  • Allods Online - Environment Thread
  • Andrew Clark
  • Andrew Hayes
  • Arttu Maki
  • Bradley Wascher
  • Bram Eulaers
  • Cameron Kerby
  • Christoffer Radsby
  • Clement Melendez
  • Damian Lazarski
  • David Lesperance
  • Djordje Jovanovic Environments
  • Francois Roughol
  • Gaetan Montaudouin
  • Gaetan Montaudouin
  • Galen Davis
  • Helder Pinto
  • Henning R. Horstmann
  • Hiten Mistry
  • Isaiah Sherman
  • James Stout
  • Jason Lavoie
  • Jeff Parrot
  • Julianna Kolakis
  • Justin Dinges
  • Malcolm Andrieshyn
  • Marcel Schaika
  • Mark Sneddon
  • Michael Vicente
  • Mikey Spano
  • Neil Gowland
  • Oliver Hobbs
  • Pat Dunal
  • Paul Presley
  • Paul Svoboda
  • Philip Klevestav
  • Phong-Thai "Ez" Leo
  • Pierre-Yves Donzallaz
  • Pior Oberson
  • Robb Shoberg
  • Robert Briscoe
  • Ryan Bargiel
  • Serozh Sarkisyan
  • Simon Fuchs
  • Spencer Kern
  • Stefan Morrell
  • Thiago Klafke
  • Tim Bergholz
  • Tim Mcleod
  • Tor Frick
  • Tracy Marvin Hunt
  • Tyler Wanlass
  • Wesley Tack
  • Wiktor Ohman
  • Will Hurst

Articles

  • 101 Things You Need to know about 3dsMax
  • A Demo Reel Primer
  • A-Z of CG Cliches
  • Battle Guy: Game Ready Character Creation Tutorial
  • Brink Article
  • Composing and Evaluating Paintings
  • Demo Reel Tips
  • Game Art Tricks
  • Gears of War 2 Article
  • Helpful 3DS Max Scripts that Help
  • Interview with Character Artist Jon Rush
  • Interview with Kevin Lanning
  • Interview with Slipgate
  • Interview with Vitaly Bulgarov
  • Jon Jones - From Full-Time to Freelance: The Ten Commandments of Contracting
  • Jon Jones - The Art of Getting Noticed – video speech and text
  • Jon Jones - Your portfolio repels jobs
  • Laurens Corijn - Articles for 3dModeling
  • Next Gen is Terrifying?
  • PolyCount - Approximated Sub Surface Scattering Demo
  • Polycount - Marmoset vs UDK for a portfolio
  • PolyCount - Modular Character Creation by Jesse Sosa
  • Polycount - OneLungLewis: Tugsy Project
  • Polycount - Tileable Wall TExture explanation
  • Poplycount - Making Terrains for CryEngine
  • Portfolios - Q&A
  • Practical Design: Game Economics
  • Put Your Money Where Your Mouth Is
  • Subdivision - Elbows
  • Subdivision Modeling - Step Down Guide
  • The Joel Test: 12 Steps to Better Code
  • The Pit - Entropy Shader
  • The Unspoken Truth about Managing Geeks
  • Train Geeks and Game Geeks are all Geeks
  • Ui FYP - Animated Normal Maps
  • Understanding Averaged Normals And Ray Projection

High Poly

  • Grant Warwick - Hard Surface Essentials
  • Inorganic Modeling Fundamentals (Part 1)
  • Inorganic Modeling Fundamentals (Part 2)
  • Inorganic Modeling Fundamentals (Part 3)
  • Mudbox Live
  • Realistic Hair Visualization in Maya
  • Realistic Human Face Modeling
  • Zbrush Clothes Tutorial - Selwy

Low Poly

  • Fixing Normals
  • Making of "Mechanurse" by Marco Plouffe
  • Making of Dominance War IV: Bishop
  • Making of Red Hulk
  • Normal Mapping - The Making of Varga
  • PolycountWiki - Limb Topology
  • Polygons vs Triangles
  • Slipgate's Making of N0X-2292 (Part 1)
  • Slipgate's Making of N0X-2292 (Part 2)
  • Street Cop Workflow my Bashru Mishu
  • Tips and Tricks: Modeling High/Low Poly Models for Next Gen
  • UT3: Complete Asset Creation
  • Working with Modular Sets

Misc

  • 3DM3.com Tutorials for everything
  • Adobe TV
  • Classical Anatomy for Artists App
  • Classical Anatomy for Artists App
  • Color Scheme Designer
  • David Simon Sculptures
  • Female Anatomy Sketch
  • Free 3D Models
  • Free Bitmaps
  • Key of Ethios stuff
  • Kuler - Create Color Schemes
  • Mr. BlueSummers - Resources
  • Photoshop Secret Shortcuts
  • Polycount - Rage Art dump
  • PSG Art Tutorial
  • RsArt - Game Industry Articles
  • sIBL Archive- Free HDRI sets
  • Steam Workshop - Krampus Mask
  • Urgaffel's Photostream (Flickr)
  • Vec3 - Model Sharing

Game Engine/Shader/Rendering

  • 3D Motive - Creating Mesh Collision
  • 3D Motive - Tileable Textures with Zbrush
  • 3D Motive -Creating a Lightmap UV Channel
  • 3D Motive- Importing Content Into UDK
  • 3D Render
  • Ambient Occlusion Maps Pdf
  • Artem Volchik Material Rendering Tutorial
  • Bulgarov Vitaly - Zbrush Rendering
  • CG Arena - Car Paint Material: Modern Materials of the Product & Industrial Design Field
  • CGArena - Lighting & Setting up a Realistic Render with Vray and 3ds Max
  • CGArena - Basic Light Settings in 3dsMax
  • CGArena - Create Leather Material
  • CGArena - Depth of Field with Composition
  • CGArena - Lighting and Materials inside 3ds Max
  • CGArena - Studio Lighting in VRay
  • Creat Realtime Renders Using Xoliul Shader
  • Creating Mesh Collision for UDK
  • Creature Core - creature Rendering
  • Lighting & Setting up a Realistic Render with Vray and 3ds Max
  • Mario Malagrino - Tutorials
  • Marmoset Toolbag
  • Neil Blevins - CG Education
  • Pixologic - V-Ray skin setup
  • Pixologic Zbrush - Best Preview Render
  • Scott DeWoody Ambient Occlusion Tutorial
  • Setting up a Xoliul Shader2 Material
  • Shane Richards Isoline Render With Mental Ray
  • Vray render settings for interior visualisation
  • Wire and Isoline Clay Renders in 3DS Max
  • Zap's Mental Ray Tips
  • Zbrush - Rendering Digital Sculptures

Reference

  • How Stuff Works
  • Posting HDRIs
  • The Showreel - DemoReels
  • Lineboil - Character Animations
  • ImageAfter - Photo Reference
  • Stock.xchng Photo Reference
  • Morgue File Photo Reference
  • Oriental Arms - Antique Arms and Armor
  • Style.com Fashion Reference
  • The Pinup Files
  • Photo Library - Shorpy
  • The-Blueprints.com
  • VFXY Photos
  • JPG - Photos
  • Cool Photo Blogs
  • Prime Portal - References
  • Texture Library - 3D Total
  • Texture King
  • CG Textures

Texturing

  • 3D Motive- Hand painted texturing
  • Allegorithmic Smart Textures
  • Basic Considerations about Materials
  • Combining Normal Maps in Photoshop
  • How to Hand Paint Convincing Metal Textures
  • JFletcher's "hand-painted" Texturing
  • JJ Bigley's Mat Caps
  • Marmoset - TUTORIAL: Complex Material Setup
  • Next Gen Hard Surface - Texturing Tutorials
  • Njob - Normal/Height Map Generator
  • Philip K. - BRICK WALL TUTORIAL
  • Philip K. - Old Tiles Wall Tutorial
  • Polycount - Piratehouse Texture Explanation
  • Polycount Thread - Piratehouse
  • Texture Painting Tutorial
  • Texturing Hard Surface/SciFi Type Objects
  • Top Ten Tips of Texturing
  • Weathering Textures

Videos/Podcasts

  • Diablo 3 - Making of The Black Soulstone Cinematic
  • UDK - Modular Building
  • Modeling a Chain in 3dsMax
  • VFX - Breakdowns
  • SketchCraft
  • Extra Credits
  • Extra Credits (Videos)
  • Crunch Cast (Youtube)
  • CrunchStudios
  • Game Industry Mentor

Unwrapping/Baking

  • Chris Albeluhn Normal Map Tutorial
  • Fixing Mirrored Normal Map Seams
  • Hand Made Normal Map Creation
  • How to Bake a Flawless Normal Map in 3dsMax
  • Introduction to Normal Mapping
  • Normal Map MiniTutorial
  • Normal Map Workflow
  • Note about Normals
  • Properly Mirroring UVs
  • Understanding Averaged Normals and Ray Projection
  • Understanding UVs
  • Unwrapping Tips
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